Thursday 18 November 2010

How do illustrators amplify the meaning within a message

How do illustrators amplify the meaning within a message?



I am going to be comparing two interpretations on “Alice and wonderland” the movie version directed by Tim burton compared to the game “Alice” that was produced in 2000 by American McGee.



  Alice in wonderland is a 2010 adventure film based on the famous novel written in 1865. This is based on 19 year old Alice returning to the “underland” after being there when she was 5. The movie is based in a futuristic dream with all these unusual yet astonishing creatures.


 The game “alice” is also based on the novel “alice’s adventures in wonderland “ and “through the looking-glass” only this game is a completely different interpretation, the game is set in a more old, cynical, scary and eerie scenery.  This version is based on a nightmare rather than the movie version where it is a dream. American McGee has managed to convey a darker and more sinister interpritation by using dark, ominous, gloomy colours, the characters are all evil creatures.

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